Build Mart IRL is a modified version of Big Sales at Build Mart for MCC TRE. This is the first IRL game, taking place physically.
Goal and Description[]
The goal of this remix is to replicate three builds as fast as possible. All the blocks needed are from five cubed stacks in the material zone, to be delivered back to the building area.
However, each player has different roles:
- A cyclist - this player is responsible for delivering blocks from the material zone to the building area, and communicate on what blocks are needed. They must stay on the tricycle at all times.
- If a block falls during delivery, they are the only person allowed to pick it up.
- A gatherer - this player must gather the blocks needed in the material zone and place blocks on the cyclist's tricycle for delivery. They must remain in the material zone at all times.
- 2 builders - these players must replicate each different builds as fast as possible. They can remove blocks from the tricycle when they are delivered, but are only allowed to use blocks on their building area. They must remain in the building area at all times.
Each block must not be thrown or jumped on. The orientation of each build also do not matter, but the colour/material has to match its original respective build.
When a build is done, the team must ask for a check before continuing on to the next build or finishing the game. The time limit for this game is the same as the non-remixed version of the game. However, if teams do not complete the game, they will be scored by the number of completed builds and blocks used for the in-progress build.
This game is done in 2 heats, one for the current top 5 teams and another for the current bottom 5 teams.
Scoring[]
- Coins are awarded based on when the team completed all 3 builds, as with the following list:
- If the completion time is the same for two or more teams, those teams will received the sum of coins between the tied positions divided by the number of tied teams. The team following that set of teams will receive the next available placement.
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