Hole in the Wall is a movement-based game on MC Championship, introduced as one of the original 8 games in MCC 1.
Official Description[]

Game Logo
The aim of the game is to remain the last team standing as large walls of slime converge on you from all directions! Jump and thread your way through the walls without being pushed off the platform.
Over time, the speed of the walls will increase, as well as the platform beneath you decreasing in size!
Description and Goal[]
Hole In The Wall is an obstacle-based parkour game with 3 rounds lasting 3 minutes each. In each round, contestants are spawned on a platform in the centre of the map, and they must avoid being thrown off by incoming slime walls by jumping or walking through holes embedded within those walls. As the game progresses, the platform shrinks, and the walls arrive at increasingly rapid speeds with greater difficulty.
In addition, some walls may have certain attributes which change how they behave. There are currently three of these attributes:
- Sike Walls: The walls approach alongside the regular wall but stop before reaching the centre platform, after which they may continue moving or disappear altogether.
- Returning Walls: The walls will go back the way it comes from after having passed the centre platform.
- Fakeout Walls: The walls approach the platform at a high velocity but slow down after reaching the centre platform.
A wall may possess more than one attribute. For example, a wall may be both a sike and returning wall. Such a wall will stop before reaching the platform, continues moving after the regular wall has passed, then goes back the way it comes from.
Coin Rewards[]
- 4
every time a player dies and you're still alive.
- The top 3 placements also earn additional bonuses (if there are multiple survivors, all of them receive 1st place):
Remixes[]
- Main article: Game Remixes
Hole in the Wall has been remixed twice in its lifetime.
- MCC P22 - Spectator Payback: Spectators can throw mobs down onto the arena, to sabotage the players who are still left in the game.
- MCC 30 - Hungry Hungry Hole in the Wall: From MCC AF, players are given constant hunger and have to replenish their hunger with carrots and steaks.
List of Maps[]
Appearances and Overview[]
Winners[]
Trivia[]
- PeteZahHutt is the most successful HITW player, winning 17 rounds of the game.
- He is the only person to survive 3 rounds of HITW in one event, dubbed a "3PETE" when he did it in MCC 5.
- Ranboo in MCC 17 and Kratzy in MCC 21 are the only competitors to win the game overall without winning a single round.
- It is based on the previous Noxcrew map, Super Hole in the Wall, which was inspired by various other Gameshows with the same concept and similar name.
- In MCC 3, the pre-game chat showed that the winner(s) of each round will get 300 coins, same as in the last event. However, they were awarded 200 coins instead, per in-game chat.
- In MCC 12, with the map being switched back to Classic, the walls used were easier than ones in previous events. This was a mistake and led to a record of 11 people winning in Round 3.
History[]
Event | Changes |
---|---|
MCC EC | Introduced a new map, Ocean Monument. |
MCC TRE | Introduced a new map, De Hef. |
MCC 4KO | - Introduced returning walls and fakeout walls mechanics. - Sike walls have a chance to continue moving after the real wall has passed instead of disappearing entirely. |
MCC 30 | Introduced a remix for the game, Hungry Hungry Hole in the Wall. |
MCC 26 | Fixed ‘ghost piston’ issue, where players can touch invisible blocks behind the slime blocks. Instead, to power the pistons, a powered button is used instead. Pistons that are dragging the walls at the bottom are removed, and walls with those pistons are removed. |
MCC 25 | Introduced a new map, Medieval. |
MCC P22 | Introduced a remix for the game, Spectator Payback. |
MCC 21 | Introduced a new map, The Labwallatory. |
MCC 16 | The scoring received some changes, which lower 1st place bonus and added 2nd and 3rd place bonus. This scoring is currently still in use to this day. |
MCC P21 | A more robust player detection system was introduced, which is better in catching players phasing through walls. |
MCC 14 | - Introduced a new map, Wall in the City. - Circular floors from all maps now shrink from the inside out. |
MCC 6 | - Introduced a new map, Wall in the Beach. - Introduced the ‘sike walls’ mechanic. |
MCC 3 | - Walls are now 1 block longer on each side. - The scoring received a slight change: • 4 ![]() • 200 ![]() |
MCC 1 | - Game introduced and debut. Introduced map "Hole in the Wall", which would later be called Classic. - Scoring: • 4 ![]() • 300 ![]() |
References[]
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