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Hole in the Wall is a movement-based game on MC Championship, introduced as one of the original 8 games in MCC 1.

Official Description[]

Icon-Full-HITW

Game Logo

The aim of the game is to remain the last team standing as large walls of slime converge on you from all directions! Jump and thread your way through the walls without being pushed off the platform.

Over time, the speed of the walls will increase, as well as the platform beneath you decreasing in size!

Description and Goal[]

Hole In The Wall is an obstacle-based parkour game with 3 rounds lasting 3 minutes each. In each round, contestants are spawned on a platform in the centre of the map, and they must avoid being thrown off by incoming slime walls by jumping or walking through holes embedded within those walls. As the game progresses, the platform shrinks, and the walls arrive at increasingly rapid speeds with greater difficulty.

In addition, some walls may have certain attributes which change how they behave. There are currently three of these attributes:

  • Sike Walls: The walls approach alongside the regular wall but stop before reaching the centre platform, after which they may continue moving or disappear altogether.
  • Returning Walls: The walls will go back the way it comes from after having passed the centre platform.
  • Fakeout Walls: The walls approach the platform at a high velocity but slow down after reaching the centre platform.

A wall may possess more than one attribute. For example, a wall may be both a sike and returning wall. Such a wall will stop before reaching the platform, continues moving after the regular wall has passed, then goes back the way it comes from.

Coin Rewards[]

  • 4Coin every time a player dies and you're still alive.
  • The top 3 placements also earn additional bonuses (if there are multiple survivors, all of them receive 1st place):
    • 1st place: 100Coin
    • 2nd place: 70Coin
    • 3rd place: 30Coin

Remixes[]

Hole in the Wall has been remixed twice in its lifetime.

  • MCC P22 - Spectator Payback: Spectators can throw mobs down onto the arena, to sabotage the players who are still left in the game.
  • MCC 30 - Hungry Hungry Hole in the Wall: From MCC AF, players are given constant hunger and have to replenish their hunger with carrots and steaks.

List of Maps[]

Appearances and Overview[]

Event Map Round Number Best Performing Team Overall Winner
MCC 1 Classic 5 Purple Pandas Purple Pandas  Michaelmcchill
MCC 2 4 Aqua Horses Aqua Horses  Ph1LzA
MCC 3 1 Orange Ocelots Orange Ocelots  Vikkstar123
MCC 4 7 Purple Pandas Purple Pandas  Technoblade
MCC 5 5 Aqua Horses Aqua Horses  PeteZahHutt
MCC 6 Wall in the Beach 3 Lime Llamas Lime Llamas  Mefs
MCC 7 8 Green Guardians Green Guardians  PeteZahHutt
MCC 8 2 Lime Llamas Lime Llamas  PeteZahHutt
MCC 9 4 Lime Llamas Lime Llamas  PeteZahHutt
MCC 10 Not chosen
MCC 11 1 Lime Liches Lime Liches  Ph1LzA
MCC 12 Classic 2 Green Guardians Green Guardians  fruitberries
MCC JJ Wall in the Beach[1] Not chosen
MCC 13 Wall in the Cold 3 Purple Penguins Purple Penguins  PeteZahHutt
MCC 14 Wall in the City 5 Aqua Axolotls Aqua Axolotls  HBomb94
MCC P21 4 Orange Ocelots Orange Ocelots  TapL
MCC 15 5 Red Rabbits Red Rabbits  Sapnap
MCC 16 Not chosen
MCC 17 1 Yellow Yaks Yellow Yaks  Ranboo
MCC R Classic 8 Cyan Coyotes Cyan Coyotes  OwengeJuice
MCC 18 Walloween 2 Blue Banshees Blue Banshees  Punz
MCC AS Classic Not chosen
MCC 19 Scott's Grotto 2 Emerald Elves Emerald Elves  Ranboo
MCC 21 The Labwallatory 2 Krimson Krakens Krimson Krakens  Kratzy
MCC 22 4 Cyan Coyotes Cyan Coyotes  jojosolos
MCC P22 Pride in the City 7 Red Rabbits Red Rabbits  Illumina
MCC 24 The Labwallatory 7 Orange Ocelots Orange Ocelots  HBomb94
MCC 25 Medieval 6 Lime Llamas Lime Llamas  HBomb94
MCC 26 2 Lime Liches Lime Liches  PeteZahHutt
MCC 27 Classic 6 Purple Pandas Purple Pandas  Ponk
MCC AF The Labwallatory 3 Aqua Axolotls Aqua Axolotls  PeteZahHutt
MCC 30 Medieval 8 Purple Pandas Purple Pandas  FireBreathMan
MCC 32 The Labwallatory 7 Red Rabbits Red Rabbits  Antfrost
MCC 33 Fishbowl 2 Aqua Axolotls Aqua Axolotls  Punz
MCC R2 Not chosen
MCC 34 Medieval 4 Red Rabbits Red Rabbits  PeteZahHutt
MCC PARTY 7 Orange Ocelots Orange Ocelots  Purpled
MCC 4KO Fishbowl 7 Red Rabbits Red Rabbits  Feinberg
MCC TRE De Hef 4 Cyan Coyotes Cyan Coyotes  Wolfeei
MCC EC Ocean Monument 6 Cyan Coyotes Cyan Coyotes  fruitberries
MCC R3 The Labwallatory Not chosen
MCC TRSD Wall in the Beach 4 Yellow Yaks Yellow Yaks  Feinberg
MCC PARTY 2 Medieval Not chosen

Winners[]

Event Round
1 2 3
MCC 1  Krtzy
 Michaelmcchill
 Michaelmcchill  Shubble
MCC 2  Ph1LzA  Quig
 HBomb94
 PeteZahHutt
MCC 3  Quig  Vikkstar123  James Turner
 RTGame
MCC 4  PeteZahHutt
 James Turner
 Technoblade
 Technoblade  Vikkstar123
 InTheLittleWood
MCC 5  Quig
 PeteZahHutt
 PeteZahHutt  PeteZahHutt
MCC 6  Fundy  Mefs  Mefs
MCC 7  PeteZahHutt  Krtzy  PeteZahHutt
MCC 8  PeteZahHutt  Ph1LzA  PeteZahHutt
 Mefs
MCC 9  Tubbo  HBomb94  PeteZahHutt
MCC 11  Ph1LzA
 fruitberries
 Mini Muka  PearlescentMoon
MCC 12  GeorgeNotFound  fruitberries
 Ph1LzA
 SolidarityGaming
 Sapnap
 SB737
 fruitberries
 Ph1LzA
 Wilbur Soot
 GeorgeNotFound
 PeteZahHutt
 Seapeekay
 fWhip
 Sapnap
 Smajor1995
 CaptainSparklez
MCC 13  Kratzy
 TommyInnit
 Fundy
 FalseSymmetry
 Kratzy
 HBomb94
 fruitberries
 Tubbo
 Wilbur Soot
 Ph1LzA
 PeteZahHutt
 fruitberries
 PeteZahHutt
MCC 14  HBomb94
 Fundy
 HBomb94
 Ph1LzA
 fruitberries
 Smajor1995
 PeteZahHutt
 Ph1LzA
MCC P21  Shubble  PearlescentMoon  TapL
MCC 15  Sapnap  Sapnap  Fundy
 TapL
MCC 17  fruitberries
 Illumina
 PeteZahHutt  Sapnap
MCC R  OwengeJuice  Golemell  Stemister
MCC 18  Illumina
 Punz
 Punz  PearlescentMoon
 GeorgeNotFound
MCC 19  Ranboo  Ranboo  fruitberries
MCC 21  Wilbur Soot  Illumina  fruitberries
MCC 22  TapL  jojosolos  jojosolos
MCC P22  Dream
 GeorgeNotFound
 Grian  Illumina
 InTheLittleWood
MCC 24  HBomb94  HBomb94
 TommyInnit
 TapL
MCC 25  Antfrost  HBomb94  AntVenom
MCC 26  PeteZahHutt  Ranboo  PeteZahHutt
MCC 27  PearlescentMoon  GizzyGazza  Ponk
MCC AF  Antfrost  Seapeekay  Ranboo
 PeteZahHutt
MCC 30  PeteZahHutt  HBomb94  FireBreathMan
MCC 32  HBomb94  Antfrost
 Ranboo
 Seapeekay
MCC 33  Smallishbeans  AntVenom  fruitberries
MCC 34  PeteZahHutt  Illumina  FireBreathMan
MCC PARTY  fruitberries  Purpled  FireBreathMan
MCC 4KO  Feinberg  Feinberg  Seapeekay
MCC TRE  OwengeJuice  Wolfeei
 5up
 PeteZahHutt
 coldified
MCC EC  FireBreathMan  fruitberries  fruitberries
MCC TRSD  fruitberries
 Seapeekay
 Feinberg
 FireBreathMan  fruitberries
 Shadoune666
 hannahxxrose
 Feinberg

Trivia[]

  • PeteZahHutt is the most successful HITW player, winning 17 rounds of the game.
    • He is the only person to survive 3 rounds of HITW in one event, dubbed a "3PETE" when he did it in MCC 5.
  • Ranboo in MCC 17 and Kratzy in MCC 21 are the only competitors to win the game overall without winning a single round.
  • It is based on the previous Noxcrew map, Super Hole in the Wall, which was inspired by various other Gameshows with the same concept and similar name.
  • In MCC 3, the pre-game chat showed that the winner(s) of each round will get 300 coins, same as in the last event. However, they were awarded 200 coins instead, per in-game chat.
  • In MCC 12, with the map being switched back to Classic, the walls used were easier than ones in previous events. This was a mistake and led to a record of 11 people winning in Round 3.

History[]

Event Changes
MCC EC Introduced a new map, Ocean Monument.
MCC TRE Introduced a new map, De Hef.
MCC 4KO - Introduced returning walls and fakeout walls mechanics.
- Sike walls have a chance to continue moving after the real wall has passed instead of disappearing entirely.
MCC 30 Introduced a remix for the game, Hungry Hungry Hole in the Wall.
MCC 26 Fixed ‘ghost piston’ issue, where players can touch invisible blocks behind the slime blocks. Instead, to power the pistons, a powered button is used instead. Pistons that are dragging the walls at the bottom are removed, and walls with those pistons are removed.
MCC 25 Introduced a new map, Medieval.
MCC P22 Introduced a remix for the game, Spectator Payback.
MCC 21 Introduced a new map, The Labwallatory.
MCC 16 The scoring received some changes, which lower 1st place bonus and added 2nd and 3rd place bonus. This scoring is currently still in use to this day.
MCC P21 A more robust player detection system was introduced, which is better in catching players phasing through walls.
MCC 14 - Introduced a new map, Wall in the City.
- Circular floors from all maps now shrink from the inside out.
MCC 6 - Introduced a new map, Wall in the Beach.
- Introduced the ‘sike walls’ mechanic.
MCC 3 - Walls are now 1 block longer on each side.
- The scoring received a slight change:
 •  4Coin every time a player dies and you're still alive.
 •  200Coin for each player who placed 1st.
MCC 1 - Game introduced and debut. Introduced map "Hole in the Wall", which would later be called Classic.
- Scoring:
 •  4Coin every time a player dies and you're still alive.
 •  300Coin for each player who placed 1st.

References[]

  1. Daniël | Aeltumn on Discord (August 03, 2024). original message link
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