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Parkour Tag is a Parkour and PVP game introduced in MCC 12. This game came after the original Parkour Warrior was out from the roster in the same event. This is the seventh new game to be introduced in Season 1.

Official Description[]

Icon-Full-PKT

Game Logo

Parkour Tag is a real test of skill! Not only do your focus and reaction times matter, you also need speed and spatial awareness to keep from getting tagged by your opponent!

Teams go head to head, with one player on each team trying to catch their opponents as the Hunter. These maps are tricky! You’ll need to keep moving In order to put space between you and the Hunter… Let them get too close and you’ll be out!

Goals and Description[]

Parkour Tag is a 3v1 movement game. Each team will have 9 rounds, each against other teams; each round lasts 1 minute.

There are 2 roles in this game: Runners and Hunters. One player on each time will elect themself to be Hunter for a round, everyone else will be Runners. Each player can only hunt a total of 4 times. Runners must try to outrun the enemy Hunter until the time runs out, and the Hunter must tag the enemy Runners as fast as possible.

Runners are given an item called "Runner Vision", which is used to locate the enemy Hunter. Right-clicking this item will show the outline of the Hunter for 3 seconds, which can be seen through blocks, but cannot be seen by other Runners. The Runner Vision has a 10-second cooldown.

Runners get coins the longer they survive, and a bonus if they survive the full 60 second round. Hunters get coins the faster they hunt, and by hunting faster than the enemy team.

Coin Rewards[]

Hunters get coins for each player they tag, and runners get coins for staying alive.

Runner Scoring[]

  • 2Coin every 10 seconds you survive.
  • 60Coin are shared amongst the runners if any runner survives until the end of the round.

Hunter Scoring[]

  • 6Coin per tag (decreases by 1Coin every 10 seconds).
  • 42Coin if the Hunter tags all runners (decreases by 7Coin every 10 seconds).
  • 120Coin shared amongst the team if their hunter tags all enemy runners before the enemy hunter do.

Maps[]

Appearances and Overview[]

Event Map Round Number Best Performing Team Overall Winner
MCC 12 Urban Jungle 7 Purple Pandas Purple Pandas Purple Pandas (Transparent) Sapnap
MCC JJ 5 Rick Astley's Shorts Rick Astley's Shorts Dodgy Doodlers (Transparent) Smajor1995
MCC 13 Winter Town 1 Teal Turkeys Teal Turkeys TealTurkeys-13 Krinios
MCC 14 Factory 8 Yellow Yaks Yellow Yaks Yellow Yaks (Transparent) Kratzy
MCC P21 5 Purple Pandas Purple Pandas Purple Pandas (Transparent) Mefs
MCC 15 1 Blue Bats Blue Bats Blue Bats (Transparent) Quig
MCC 16 3 Cyan Creepers Cyan Creepers Pink Parrots (Transparent) Dream
MCC 17 Plaza Not chosen
MCC R Factory 1 Cyan Coyotes Cyan Coyotes Cyan Coyotes (Transparent) YelloWool
MCC 18 Plaza Not chosen
MCC AS 1 Red Rabbits Red Rabbits Red Rabbits (Transparent) GeorgeNotFound
MCC 19 Plaza Winter Not chosen
MCC 20 Plaza 1 Yellow Yaks Yellow Yaks Yellow Yaks (Transparent) Illumina
MCC 21 The Dustbowl 8 Cyan Coyotes Cyan Coyotes Cyan Coyotes (Transparent) Sapnap
MCC 22 2 Orange Ocelots Orange Ocelots Orange Ocelots (Transparent) PeteZahHutt
MCC P22 The Pridebowl 2 Red Rabbits Red Rabbits Red Rabbits (Transparent) Dream
MCC 23 The Dustbowl 5 Orange Ocelots Orange Ocelots Orange Ocelots (Transparent) Quig
MCC 25 Plaza 8 Yellow Yaks Yellow Yaks Yellow Yaks (Transparent) Punz
MCC 27 Obelisk 7 Orange Ocelots Orange Ocelots Blue Bats (Transparent) Ponk
MCC 29 1 Purple Pandas Purple Pandas Pink Parrots (Transparent) Antfrost
MCC 30 Not chosen
MCC 31 4 Pink Parrots Pink Parrots Lime Llamas (Transparent) Sapnap
MCC P23 The Pridebowl 4 Purple Pandas Purple Pandas Purple Pandas (Transparent) Mysticat
MCC 33 The Dustbowl Not chosen
MCC R2
MCC 34 2 Aqua Axolotls Aqua Axolotls Aqua Axolotls (Transparent) fruitberries
MCC PARTY Obelisk 5 Orange Ocelots Orange Ocelots Orange Ocelots (Transparent) bekyamon
MCC P24 The Pridebowl 6 Cyan Coyotes Cyan Coyotes Cyan Coyotes (Transparent) Hannahxxrose
MCC HH Prefecture Not chosen

Trivia[]

  • This game was created after Epic_Landlord decided to "blow up" Parkour Warrior.
  • If a player doesn't press the button to hunt before the round starts, a player will be randomly selected as the hunter in the team.
  • In MCC 16, Dream became the first player to score the most coins in the game without being on the first place team in a regular event.

History[]

Event Changes
MCC HH Introduced a new map, Prefecture.
MCC 27 Introduced a new map, Obelisk.
MCC 21 Introduced a new map, The Dustbowl.
MCC 20 The scoring was slightly changed, removing the extra 2Coin Runners received if they survived 60 seconds. This is the current scoring.
MCC 17 Introduced a new map, Plaza.
MCC 16 The scoring received a slight change:
 •  Runner Scoring
ㅤ •  2Coin every 10 seconds you survive.
ㅤ •  60Coin are shared amongst the runners if any runner survives until the end of the round.
 •  Hunter Scoring
ㅤ •  6Coin per tag (decreases by 1Coin every 10 seconds).
ㅤ •  42Coin if the Hunter tags all runners (decreases by 7Coin every 10 seconds).
ㅤ •  120Coin shared amongst the team if their hunter tags all enemy runners before the enemy hunter do.
MCC 15 Players can now hunt a maximum of 4 times instead of the previous 3.
MCC P21 Scoring has been tweaked, with greater emphasis on hunter performance:
 •  Runner Scoring
ㅤ •  2Coin every 10 seconds you survive.
ㅤ •  60Coin are shared amongst the runners if any runner survives until the end of the round.
 •  Hunter Scoring
ㅤ •  6Coin per tag (decreases by 1Coin every 10 seconds).
ㅤ •  20Coin if the Hunter tags all runners.
ㅤ •  120Coin shared amongst the team if their hunter tags all enemy runners before the enemy hunter do.
MCC 14 - Introduced a new map, Factory.
- Hunter no longer flash after tagging a Runner. Instead, Runners are given the "Runner Vision" item, which highlights the hunter for a few seconds after use.
- The scoring received a slight change:
 •  Runner Scoring
ㅤ •  10Coin every 10 seconds you survive.
ㅤ •  30Coin are shared amongst the runners if any runner survives until the end of the round.
 •  Hunter Scoring
ㅤ •  8Coin per tag (decreases by 1Coin every 10 seconds).
ㅤ •  25Coin for tagging all enemy runners before the enemy hunter does.
MCC 13 - Introduced a new map, Winter Town.
- Hunter now flash for a few seconds after tagging a Runner, letting other runners see them through walls.
- Runners will be put in Spectator mode instead of the spawn room after being tagged.
MCC 12 - Game introduced and debut. Introduced map Urban Jungle.
- Scoring:
 •  Runner Scoring
ㅤ •  10Coin every 10 seconds you survive.
ㅤ •  90Coin are shared amongst the runners if any runner survives until the end of the round.
 •  Hunter Scoring
ㅤ •  8Coin per tag (decreases by 1Coin every 10 seconds).
ㅤ •  25Coin for tagging all enemy runners before the enemy hunter does.
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