Parkour Tag is a Parkour and PVP game introduced in MCC 12. This game came after the original Parkour Warrior was out from the roster in the same event. This is the seventh new game to be introduced in Season 1.
Official Description[]
Parkour Tag is a real test of skill! Not only do your focus and reaction times matter, you also need speed and spatial awareness to keep from getting tagged by your opponent!
Teams go head to head, with one player on each team trying to catch their opponents as the Hunter. These maps are tricky! You’ll need to keep moving In order to put space between you and the Hunter… Let them get too close and you’ll be out!
Goals and Description[]
Parkour Tag is a 3v1 movement game. Each team will have 9 rounds, each against other teams; each round lasts 1 minute.
There are 2 roles in this game: Runners and Hunters. One player on each time will elect themself to be Hunter for a round, everyone else will be Runners. Each player can only hunt a total of 4 times. Runners must try to outrun the enemy Hunter until the time runs out, and the Hunter must tag the enemy Runners as fast as possible.
Runners are given an item called "Runner Vision", which is used to locate the enemy Hunter. Right-clicking this item will show the outline of the Hunter for 3 seconds, which can be seen through blocks, but cannot be seen by other Runners. The Runner Vision has a 10-second cooldown.
Runners get coins the longer they survive, and a bonus if they survive the full 60 second round. Hunters get coins the faster they hunt, and by hunting faster than the enemy team.
Coin Rewards[]
Hunters get coins for each player they tag, and runners get coins for staying alive.
Runner Scoring[]
- 2 every 10 seconds you survive.
- 60 are shared amongst the runners if any runner survives until the end of the round.
Hunter Scoring[]
- 6 per tag (decreases by 1 every 10 seconds).
- 42 if the Hunter tags all runners (decreases by 7 every 10 seconds).
- 120 shared amongst the team if their hunter tags all enemy runners before the enemy hunter do.
Maps[]
Appearances and Overview[]
Trivia[]
- This game was created after Epic_Landlord decided to "blow up" Parkour Warrior.
- If a player doesn't press the button to hunt before the round starts, a player will be randomly selected as the hunter in the team.
- In MCC 16, Dream became the first player to score the most coins in the game without being on the first place team in a regular event.
History[]
Event | Changes |
---|---|
MCC HH | Introduced a new map, Prefecture. |
MCC 27 | Introduced a new map, Obelisk. |
MCC 21 | Introduced a new map, The Dustbowl. |
MCC 20 | The scoring was slightly changed, removing the extra 2 Runners received if they survived 60 seconds. This is the current scoring. |
MCC 17 | Introduced a new map, Plaza. |
MCC 16 | The scoring received a slight change: • Runner Scoring ㅤ • 2 every 10 seconds you survive. ㅤ • 60 are shared amongst the runners if any runner survives until the end of the round. • Hunter Scoring ㅤ • 6 per tag (decreases by 1 every 10 seconds). ㅤ • 42 if the Hunter tags all runners (decreases by 7 every 10 seconds). ㅤ • 120 shared amongst the team if their hunter tags all enemy runners before the enemy hunter do. |
MCC 15 | Players can now hunt a maximum of 4 times instead of the previous 3. |
MCC P21 | Scoring has been tweaked, with greater emphasis on hunter performance: • Runner Scoring ㅤ • 2 every 10 seconds you survive. ㅤ • 60 are shared amongst the runners if any runner survives until the end of the round. • Hunter Scoring ㅤ • 6 per tag (decreases by 1 every 10 seconds). ㅤ • 20 if the Hunter tags all runners. ㅤ • 120 shared amongst the team if their hunter tags all enemy runners before the enemy hunter do. |
MCC 14 | - Introduced a new map, Factory. - Hunter no longer flash after tagging a Runner. Instead, Runners are given the "Runner Vision" item, which highlights the hunter for a few seconds after use. - The scoring received a slight change: • Runner Scoring ㅤ • 10 every 10 seconds you survive. ㅤ • 30 are shared amongst the runners if any runner survives until the end of the round. • Hunter Scoring ㅤ • 8 per tag (decreases by 1 every 10 seconds). ㅤ • 25 for tagging all enemy runners before the enemy hunter does. |
MCC 13 | - Introduced a new map, Winter Town. - Hunter now flash for a few seconds after tagging a Runner, letting other runners see them through walls. - Runners will be put in Spectator mode instead of the spawn room after being tagged. |
MCC 12 | - Game introduced and debut. Introduced map Urban Jungle. - Scoring: • Runner Scoring ㅤ • 10 every 10 seconds you survive. ㅤ • 90 are shared amongst the runners if any runner survives until the end of the round. • Hunter Scoring ㅤ • 8 per tag (decreases by 1 every 10 seconds). ㅤ • 25 for tagging all enemy runners before the enemy hunter does. |
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