Rocket Spleef Rush is a PVP/Minigame hybrid game in MC Championship, introduced in MCC 20. It replaced the original version of Rocket Spleef. This is the third additional game introduced in Season 2.
Official Description[]

Game Logo
The aim of Rocket Spleef Rush is to stay alive for as long as possible. Fight to be the last player standing on floating platforms while barraging other players with rockets that destroy the blocks below. As the platforms crumble new ones will spawn in!
All players are armed with elytras and rocket launchers, as well as a single Updraft which can be used to escape a sticky situation.
Description and Goal[]
Rocket Spleef Rush is a spleef game with rocket launchers, used to eliminate other players. The same premise is similar to Rocket Spleef. However, there are now multiple arenas in the same map, with each new arena being generated as time goes by and the old one being disintegrated over time. The arenas would also become smaller as the game goes on, depending on the amount of players left or the time left. The goal is to be the last player standing.
There are 3 rounds to this game, with a variety of maps in rotation for those rounds.
Elytra Durability[]
Players will need to keep in mind of their elytra durability at all times. The durability can decrease the longer a player flies without touching the ground or being attacked by other players using rockets or melee combat. Elytra durability regeneration would also be disabled temporarily if a player got attacked. Players can gain their elytra durability back by staying on the arena.
As the game progresses, the elytra damage will increase:
- Start = 50%
- 1 minute = 60%
- 2 minutes = 80%
- 3 minutes = 100%
Updraft[]
To recover from falls, updrafts are provided for players to lift themselves up back in the game. Each players is given 2 updrafts at the start of each round, with them being taken away as time goes by:
- 2 minutes = first updraft removed
- 3 minutes = second updraft removed
Coin Rewards[]
Coins are mainly awarded based on the survival and kills in this game.
- 2
are rewarded every time someone dies and you are still alive.
- 30
are rewarded per personal elimination (last person to hit someone before they are eliminated)
Additional bonuses are also awarded to the top 10 players in the game:
- 1st place = 150
- 2nd place = 125
- 3rd place = 110
- 4th place = 100
- 5th place = 90
- 6th place = 85
- 7th place = 80
- 8th place = 75
- 9th place = 70
- 10th place = 65
If all remaining players are from the same team, the round will end, and all survivors will earn the 1st place bonus.
List of maps[]
Appearances and Overview[]
Event | Round Number | Best Performing Team | Overall Winner |
---|---|---|---|
MCC 20 | 3 | ![]() |
![]() |
MCC 21 | 4 | ![]() |
![]() |
MCC 22 | 3 | ![]() |
![]() |
MCC 23 | 6 | ![]() |
![]() |
MCC 24 | 3 | ![]() |
![]() |
MCC 26 | 8 | ![]() |
![]() |
MCC 28 | 1 | ![]() |
![]() |
MCC 29 | 2 | ![]() |
![]() |
MCC 31 | 1 | ![]() |
![]() |
MCC 32 | 1 | ![]() |
![]() |
MCC 33 | 1 | ![]() |
![]() |
MCC R2 | 6 | ![]() |
![]() |
MCC TR | 1 | ![]() |
![]() |
MCC 35 | 1 | ![]() |
![]() |
MCC 4KO | 2 | ![]() |
![]() |
MCC TRE | 2 | ![]() |
![]() |
MCC R3 | Not chosen | ||
MCC HH | 4 | ![]() |
![]() |
Maps Appeared and Winners[]
Trivia[]
- The game's music is similar to Noxcrew Gameshow's Yeti Set Go! mini-game as well as Noxcrew's Bedrock map, "Ready Sled Go!".
History[]
Event | Changes |
---|---|
MCC 4KO | - Introduced elytra durability. - Added outlines which will show the shape of the next platform. |
MCC TR | Introduced a new map, Area 51. |
MCC 33 | Overtime System introduced. After the game's duration (4 minutes), the final platform will start disintegrating. The game will not end until a player or a team is left in the game. |
MCC 31 | Introduced a new map, Construction. |
MCC 23 | Introduced a new map, Temple. |
MCC 20 | Game introduced and debut. Introduced maps Classic, Journey and Santorini. |
Games | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||
| |||||||||||||||
|