Survival Games is a PvP-based game on MC Championship, introduced as one of the original eight games in the event.
Official Description[]
It’s the classic! Last team standing wins! All players are let free to roam the map, trying to become more powerful through finding equipment hidden in buildings, all while the map borders converge into the centre, forcing you to fight for survival.
In this version, players have infinite levels, allowing them to enchant their equipment to further levels of power. Look out for occasional chests containing powerful equipment and airdorps[sic] filled with coins!
Goals and Description[]
Survival Games is a one-round PvP elimination game. Teams fight off against each other to be the last ones standing. Players must loot chests for weapons, equipment, and other resources. At the beginning of the game, there is a short grace period in which PvP is not enabled so that players are able to spread around the map. As time goes by, the border will be shrinking, forcing players to the center of the map. At the end, the game enters "last stand". When the last stand begins, players' maximum health would slowly decreases half a heart every 3 seconds, until players have only just one heart.
Players can get coins by kills and survival, but also from coin crates, in which players can break them and get a significant amount of coins, split between the team. The crates take a couple of seconds to break (tools and weapons will not speed this up) and spawn periodically throughout the game. Once there's an announcement for the airdrop, a beacon beam would light up, indicating the location of that particular airdrop. It can also be tracked by the compass given to all players. The beam will turn green when it's dropped onto the ground, and turn red when it's broken. There are a total of 4 airdrops available per game.
Coin Rewards[]
Coins are awarded for surviving, kills, and opening airdrop crates:
- 3 every time another player is eliminated and you're still alive.
- 65 for kills.
- 180 for breaking a coin crate (shared amongst the team).
Teams will also get a bonus at the end of the game, based on when the entire team was eliminated:
Remixes[]
- Main article: Game Remixes
Survival Games has been remixed once in its lifetime.
- MCC P22 - Adorable Army: Players can rescue pets from chests all over the map, and have the pets fight for them.
List of Maps[]
Appearances and Overview[]
Notes[]
- Italicized maps are remixed version maps of the game.
Survivors[]
Statistics[]
Full Survival Teams[]
- MCC 9 Blue Bats
- MCC 14 Red Rabbits
- MCC 15 Red Rabbits
- MCC 18 Cyan Centipedes
- MCC 31 Red Rabbits
- MCC TRE Green Geckos
Aces[]
An ace is when one player kills all four members of the enemy team.
Event | Player | Against |
---|---|---|
MCC 1 | JC The Caster | Aqua Horses |
MCC 14 | PeteZahHutt | Yellow Yaks |
MCC TRE | Couriway | Aqua Axolotls |
Trivia[]
- This game has only been played on maps based on the Noxcrew's Bedrock Marketplace maps.
- This game had a bug until MCC 4 where it was found that you could get double survival points. This was patched in testing once discovered.
- The game was skipped from MCC 10 to MCC 13. It became a running joke during the admin streams to manifest a Survival Games finale. The closest it got was during MCC 13, when the final Decision Dome came to a tie between Survival Games and Big Sales at Build Mart, but Build Mart was chosen randomly.
- From MCC 17 to MCC 19, Survival Games was chosen as 'finale game', the eight and last game of the tournament. This is the first time a game was chosen as finale game three times in a row.
- fruitberries has won Survival Games five times.
- In the entirety of Season 2, his teams have either placed first or last in Survival Games.
- His teams have come first place every time he has played the game since MCC 16.
- Quig, TommyInnit, FalseSymmetry and Smallishbeans have won Survival Games twice.
- Quig is the only back-to-back Survival Games winner - in MCC 5 and MCC 6.
- In MCC 3, the final kill of the game was PeteZahHutt killing TommyInnit. In MCC 4, the first kill of the game was also PeteZahHutt killing TommyInnit.
- Before MCC 18, airdrops contained regular chest loot, golden apples, and 1 piece of gear with enchantments that were unobtainable from chests.
- In MCC 5, the winners were Quig and Shubble on the same team. The next MCC, MCC 6, Quig and Shubble were once again the final two, but on separate teams, and Quig ended up killing Shubble.
- In MCC 9, the Blue Bats became the first full team to survive the entire game. They scored 2880 unmultiplied coins (7200 with the 2.5x multiplier), breaking the record for the highest unmultiplied coins earned in a single game.
- In MCC 19, the Cerulean Candy Canes earned 2650 unmultiplied coins. Since the game was on a 3x multiplier, higher than the Blue Bats' 2.5x, they earned a total of 7950 multiplied coins, the record for highest multiplied coins earned in a single game.
- fruitberries was on both teams.
- In MCC 19, the Cerulean Candy Canes earned 2650 unmultiplied coins. Since the game was on a 3x multiplier, higher than the Blue Bats' 2.5x, they earned a total of 7950 multiplied coins, the record for highest multiplied coins earned in a single game.
- The MCC 19 Cerulean Candy Canes hold the current record for kills by one team at 16 kills.
- In MCC R, a non-canon event, the Cyan Coyotes got 22 kills.
- Illumina in MCC 17, Ryguyrocky in MCC 19, and Smallishbeans in MCC 21 are the only players that scored the most coins in Survival Games but did not place the highest on their team.
- fruitberries has been a teammate that outplaced them every single time.
- Every team color has won Survival Games, with Green Geckos being the last to do it, getting first in MCC TRE
History[]
Event | Changes |
---|---|
MCC EC | Introduced a new map, Biomefield. |
MCC 31 | The loot distribution has been adjusted: iron chestplates and iron axes have been removed, and the frequency of other armour types and splash damage potions are increased. |
MCC 25 | - Added the last stand feature. - The world border would now decrease to a larger space for the last stand portion of the game, instead of just one block. |
MCC P22 | Introduced a remix for the game, Adorable Army. |
MCC 19 | - Snowballs can now be found in chests. - Coin crates would now take much longer to drop to the ground. - The scoring has been updated, and currently still in use to this day. |
MCC 18 | - Coin crates were added, replacing airdrops. - The scoring has been updated: • 3 every time another player is eliminated and you're still alive. • 35 per kill. • 200 for breaking an airdrop crate (shared amongst the team). • Team placement coins (shared amongst the team): ㅤ • 1st: 750 ㅤ • 2nd: 700 ㅤ • 3rd: 660 ㅤ • 4th: 620 ㅤ • 5th: 580 ㅤ • 6th: 540 ㅤ • 7th: 500 ㅤ • 8th: 460 ㅤ • 9th: 420 ㅤ • 10th: 380 |
MCC R | The scoring has been updated: • 3 every time another player is eliminated and you're still alive. • 70 per kill. • Team placement coins (shared amongst the team): ㅤ • 1st: 700 ㅤ • 2nd: 650 ㅤ • 3rd: 610 ㅤ • 4th: 570 ㅤ • 5th: 530 ㅤ • 6th: 490 ㅤ • 7th: 450 ㅤ • 8th: 410 ㅤ • 9th: 370 ㅤ • 10th: 330 |
MCC 17 | - Game time was reduced from 13 minutes to 11 minutes. - A new scoring system was introduced, with coin for team placement in the game, based on at what point each team lost all 4 players: • 5 every time another player is eliminated and you're still alive. • 35 per kill. • Team placement coins (shared amongst the team): ㅤ • 1st: 650 ㅤ • 2nd: 610 ㅤ • 3rd: 570 ㅤ • 4th: 530 ㅤ • 5th: 490 ㅤ • 6th: 450 ㅤ • 7th: 410 ㅤ • 8th: 370 ㅤ • 9th: 330 ㅤ • 10th: 290 |
MCC 16 | - The grace period is extended from 15 seconds to 25 seconds. - Players can now break boats that they placed. |
MCC P21 | - Chests in the outer areas of maps now offer better loot. - Leaves can now be broken. - The scoring received a slight change: • 8 every time another player is eliminated and you're still alive • 100 for kills • 100 for being the last player (or team) standing |
MCC 14 | - Introduced a new map, Millionaire Mansions 2. - Added airdrops, which contain powerful items. - Added boat to the chest lootable. - Improved chest placement. |
MCC 10 | - Introduced a new map, World of Cars - Forest. - The scoring received a slight change: • 8 every time another player is eliminated and you're still alive • 100 for kills • 150 for being the last player (or team) standing |
MCC 8 | Players now start with full saturation. |
MCC 6 | Introduced a new map, World of Cars - Farm (called simply "World of Cars" at the time). |
MCC 3 | Elytra is removed from the chest lootable. |
MCC 2 | Players can no longer attack their teammates. |
MCC 1 | - Game introduced and debut. Introduced map City Living. - Scoring: • 10 every time another player is eliminated and you're still alive • 60 for kills • 150 for being the last player (or team) standing |
References[]
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